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TapQuest

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Tapquest

How to Play

TapQuest

Tap Quest gameplay

Overview

Adventure to the deepest levels of the dungeon, defeating monsters and collecting treasure along the way. Slay the dragon to open a portal to a more difficult dungeon, with more treasures to collect.

Move around the dungeon using your finger on screen, move into enemies to attack; if you die you have to restart the current dungeon level but you retain your experience level and previously completed dungeon levels.

To get to the next dungeon level find the key and the locked door, then go down the stairs. You can go back up to previous levels.

Spells use mana, when you run out of mana you need to consume an elixir of mana, or level up in order to cast any more spells.

All armor and weapons can be purchased if you have enough gold. but items can only be acquired from chests in the game or crafting in Craftitude. The most important item is Heal scroll/elixir, although if you have Elixir of Mana you can use it to cast heal spells.

A list of items and spells follows.

Tips

  • Your HP and SP will be restored when your character gains enough experience to level up.
  • Upgrades let you customize your hero's appearance and statistics.
  • Use the MENU button to quit. You can also start a new game or jump to a new dungeon from there.
  • If the monsters are too hard, try backing up a floor to gain experience - then come back when you are stronger.
  • Dragons and Minotaurs guard upgrades in their huge chests
  • A dragon waits at the bottom of every dungeon. When you slay it, a portal will open to the next dungeon, where more challenges and treasures await.
  • Monsters have elemental resistances and weaknesses. Learn their weaknesses and use your scrolls and spells to your advantange.
  • Craftitude Tip: Elixirs and scrolls can both be crafted. Experiment to find the recipes, or look for them online.
  • Use the MAP button to see the dungeon you have explored. Finding the map item will help you find the stairs to the next floor.
  • Advice from DoctorHilarius: When trying to get gold on the "Levels Explored" stat, simply start a new game, pause it, and select a new dungeon. This will give you +1 to your levels explored and it only takes about 3 seconds per game.
  • Advice from DoctorHilarius: When working on the "Floors Cleared" stat its easiest to complete the first dungeon, which should get you to level 13, then instead of entering the warp to dungeon 2, select a new dungeon. This will bring you back to level 1 on dungeon 1 but you will have kept your character level, allowing you to easily clear the first 3-4 levels without wasting time using potions of scrolls. When you've gone as far as you want to go simply select a new dungeon and you can do the first levels again.

Upgrades

Spells

Spells cost mana, use Craftitude ingredient elixirofmanaElixir of Mana to restore mana.

Description Cost
Heal This will heal your hero.  (Heals all HP) Free
Shield Creates a magical barrier that reduces damage temporarily. (Reduces damage for 5 turns.) Coinx5,000
Creditx1
Ice bolt Hurl icy energy to damage monsters. This Spell works well against firey or liquid mosters, but undead are resistant. Coinx10,000
Creditx1
Summon Summons a monster to fight for your hero temporarily. (requires Coins or Craftitude ingredients) Coinx10,000
Creditx1
Lightning bolt Hurl lightning energy to damage monsters. This spell works well against watery monsters, but monsters that are not in contact with the ground are immune. Coinx15,000
Creditx2
Acid bolt Hurl acidic energy to damage monsters. This spell is weak against liquid monsters. Coinx25,000
Creditx3
Fire bolt Hurl firey energy to damage monsters. This spell works well against furry, icy, and undead w/ skin. It is weak against liquid monsters. Coinx25,000
Creditx3
Haste Increases the hero's speed temporarily. Coinx25,000
Creditx3

Items

Consumable items that are found in TapQuest, or crafted in Craftitude. These items cannot be purchased.

Description CoinSell
Elixir of Health This heals the hero, and doesn't cost any mana. (All HP is restored.) 1,000 Craftitude ingredient elixirofhealth
Elixir of Mana This restores the hero's mana, allowing him to use more spells. 1,000 Craftitude ingredient elixirofmana
Heal Scroll This will heal your hero.  (Heals all HP) 1,000 Craftitude ingredient healscroll
Acid Bolt Scroll Hurl acidic energy to damage monsters. This spell is weak against liquid monsters. 1,000 Craftitude ingredient acidboltscroll
Fire Bolt Scroll Hurl firey energy to damage monsters. This spell works well against furry, icy, and undead w/ skin. It is weak against liquid monsters. 1,000 Craftitude ingredient fireboltscroll
Ice Bolt Scroll Hurl icy energy to damage monsters. This spell works well against firey or liquid mosters, but undead are resistant. 1,000 Craftitude ingredient iceboltscroll
Lightning Bolt Scroll Hurl lightning energy to damage monsters. This spell works well against watery monsters, but monsters that are not in contact with the ground are immune. 1,000 Craftitude ingredient lightningboltscroll
Shield Scroll Creates a magical barrier that reduces damage temporarily. (Reduces damage for 5 turns.) 1,000 Craftitude ingredient shieldscroll
Summon Scroll Summons a monster to fight for your hero temporarily. (requires Coins or Craftitude ingredients) 1,000 Craftitude ingredient summonscroll
Haste Scroll Increases the hero's speed temporarily. 1,500 Craftitude ingredient hastescroll

Hero's Appearance

Customise the appearance of the Hero.

Hat

  • none - Free
  • Bandana - decorative
  • Wizard's hat - Increases magic
  • Feathered hat - Increases speed
  • Helmet - improves defense
  • Horned helmet - same as helmet

Hair

Cosmetic value. Hirsuteness: bald, balding or full. Color: brown, white, black, dark red or purple.

Face

  • None - Free
  • Eye-patch - decorative
  • Skull mask - decorative
  • Glasses - improves magic

Neck

  • Amulet of Sorcery - improves magic
  • Amulet of Health - increases health
  • Amulet of Strength - increases strength
  • Cape of Protection - increases defense
  • Cape of Speed - increases speed

Armor

  • Cloth - Increases speed
  • Robes - Improves magic
  • Leather - Improves defense
  • Chain - Improves defense more, but hinders magic
  • Plate - Improves defense most, but impairs movement, plus hinders magic more than chain

Right Hand

  • Staff - increase magic
  • Dagger - increase damage
  • Sword - increases damage more

Left Hand

  • Orb - increase magic
  • Dagger - increase damage
  • Shield - increase defense

Stars

StarStarStarStarStar80
StarStarStarStarStardim50
StarStarStarStardimStardim20
StarStarStardimStardimStardim10
StarStardimStardimStardimStardim5

Stats

Play Time

How much time have you put into TapQuest?

Probably not enough!

Only spent time in game is counted, hanging out in the menus doesn't count.

Badge bronze 15m 0s
Badge silver 30m 0s
Badge gold 1h 0m 0s
Games Played

The number of times you have played TapQuest since purchasing this stat

You must finish a game for it to count.

Cost: Coinx1,000 or Creditx1

Badge bronze 10
Badge silver 50
Badge gold 150
Hero Level

The highest level the hero has attained.

Badge bronze 5
Badge silver 20
Badge gold 40
Hero Deaths

The total number of deaths the hero has suffered.

Badge bronze 5
Badge silver 50
Badge gold 500
Monsters Killed

The total number of monsters killed by the hero.

Badge bronze 50
Badge silver 500
Badge gold 5,000
Slimes Killed

The total number of slimes killed by the hero.

Cost: Coinx1,000 or Creditx1

Badge bronze 5
Badge silver 50
Badge gold 500
Bats Killed

The total number of bats killed by the hero.

Cost: Coinx2,000 or Creditx1

Badge bronze 5
Badge silver 50
Badge gold 500
Zombies Killed

The total number of zombies killed by the hero.

Cost: Coinx3.000 or Creditx1

Badge bronze 5
Badge silver 50
Badge gold 500
Skeletons Killed

The total number of skeletons killed by the hero.

Cost: Coinx4,000 or Creditx1

Badge bronze 5
Badge silver 50
Badge gold 500
Minotaurs Killed

The total number of Minotaurs killed by the hero.

Badge bronze 1
Badge silver 3
Badge gold 9
Dragons Killed

The total number of dragons killed by the hero.

Badge bronze 1
Badge silver 3
Badge gold 9
Chests Opened

The total number of chests looted by the hero.

Cost: Coinx5,000 or Creditx1

Badge bronze 10
Badge silver 100
Badge gold 1,000
Large Chests Opened

The total number of large chests looted by the hero.

Cost: Coinx10,000 or Creditx1

Badge bronze 2
Badge silver 6
Badge gold 18
Elixirs Quaffed

The total number of elixirs quaffed by the hero.

Cost: Coinx1,000 or Creditx1

Badge bronze 10
Badge silver 100
Badge gold 1,000
Scrolls Read

The total number of scrolls read by the hero.

Cost: Coinx2,000 or Creditx1

Badge bronze 10
Badge silver 100
Badge gold 1,000
Dungeon Floors Explored

The total number of dungeon floors explored by the hero.

Badge bronze 10
Badge silver 100
Badge gold 1,000
Dungeons Cleared

The total number of dungeons that the hero has cleared by killing every monster and opening every chest in a single game.

Cost: Coinx5,000 or Creditx1

Badge bronze 1
Badge silver 5
Badge gold 10
Deepest Dungeon Floor

The farthest the hero has progressed on his quest.

Badge bronze 1-7
Badge silver 2-7
Badge gold 4-1
Creatures Summoned

The total creatures the hero has summoned to assist him.

Badge bronze 20
Badge silver 40
Badge gold 100
Gold Elementals Summoned

The number of gold elementals the hero has summoned to assist him.

Cost: Coinx2,000 or Creditx1

Badge bronze 5
Badge silver 10
Badge gold 25
Adult Dragons Summoned

The number of adult dragons the hero has summoned to assist him. Hatchlings don't count!

Cost: Coinx5,000 or Creditx1

Badge bronze 5
Badge silver 10
Badge gold 25

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